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Patch e Rilascio Contenuti

Discussion in 'Discussioni Generali' started by Andrea Sogni, Jan 25, 2017.

  1. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    non sono un formularo ma questa...
    [​IMG]
     
    #41
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  2. Federico Carradore
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    Federico Carradore carrafede
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    E vai di palette! :D
     
    #42
  3. Gerardo Turano
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    Gerardo Turano DaftPlay
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    Appena provata... in curva praticamente ha un grip allucinante... in piena piega, dove qualsiasi auto perderebbe aderenza in sovra o sottosterzo sta sui binari... ti si chiude lo sterzo tanto dall aderenza :D
     
    #43
  4. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    29-06-2017


    Game:

    • Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
    • Fixed various issues with Data Displays
    • Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
    • Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
    • Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
    • Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
    • Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
    • Fixed an issue where dedicated server could sometimes remain stuck in race session
    • Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

    VR:

    • Brought back the possibility to set the resolution using a startup argument.
    • Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.


    Sounds, Cameras, Physics & AI:

    • Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
    • Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
    • Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)

    Art:

    • Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
    • Paul Ricard : fixed some floating elements after the camber changes in last patch.
    • Zandvoort : Updated S/F gate visuals to current logo of the track.




    Portal & Backend:

    • Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.
     
    #44
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  5. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    We are very excited to bring you another classic Scandinavian Track.


    [​IMG]


    Ring Knutstorp is now available ➤ http://game.raceroom.com/store/tracks/all/knutstorp-ring



    Ring Knutstorp in Sweden is an absolute fan favorite.

    [​IMG]

    Some say it resembles a miniature Nordschleife.

    [​IMG]

    It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.

    [​IMG]

    Keep the speed down and it is a fun rollercoaster ride, but as you gain speed it becomes a serious challenge.

    [​IMG]

    There is no time to relax, no place to catch your breath and no forgiving run-off areas.

    [​IMG]

    You are truly all-in when pushing the limits at this relatively unknown gem of a track.

    [​IMG]

    Coming soon!
     
    #45
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  6. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    02-08-2017

    New content:

    • BMW M235i Racing

    Game:

    • Lowered default minimum force setting for Thrustmaster wheels.
    • Fixed Slow Down penalty calculations on turbocharged cars
    • Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
    • DRS no longer deactivates from lateral G’s
    • Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
    • Change so the pitlane speed information overlay always shows when inside the pitlane.
    • Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
    • Fixed some data displays showing a ticker counting up to 0 at race starts.
    • Fixed an invalid lap overlay that was sometimes showing without any text.
    • Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
    • Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
    • Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
    • Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
    • Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
    • Game now aborts start-up if no display adapter resolution was found.

    Multiplayer:

    • Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
    • Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
    • Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
    • Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


    Sounds, Cameras, Physics & AI:

    • All cars: new external gearshifts added.
    • All cars: Adjusted suspension sounds.
    • All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
    • Audi TT cup : Increased AI respect for other cars space
    • Mercedes 190 DTM 1992 : New sounds
    • Opel Omega DTM 1992 : New sounds
    • Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
    • Nordschleife : Tweaked AI speed in Carousel.
    • Spa-Francorchamps : added some fly by cameras

    Portal & Backend:

    • Added Team information on player profile and leaderboards.
    • Free content is now visible again in store.

    Art:
    • Lada Vesta 2017: Fixed an interior window texture
    • Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
    • Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
     
    #46
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  7. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    We are glad to announce that we extended our partnership with BMW Motorsport and through that we are able to bring you the:
    [​IMG]

    BMW M235i Racing


    The BMW 235i Racing is now available ➤http://bit.ly/RR_BMWM235i_Racing




    With the impressive performance figures, the BMW M235i Racing - a production-based coupé - meets all the basic requirements of a successful entry-level racing car.

    [​IMG]

    The car is used in series and events such as the VLN Endurance Championship and the Nürburgring 24 Hours on the Nürburgring-Nordschleife. The BMW M235i Racing is also successful on international stages for BMW Sports Trophy drivers.

    [​IMG]

    The motorsport genes are also easily recognisable in the production version of the BMW M235i Coupé, courtesy of the aerodynamically optimised body design. It is propelled by the most powerful petrol engine developed so far for a BMW M Performance Automobile: a six-cylinder in-line engine with M Performance TwinPower Turbo technology. With a capacity of 2,979ccm, the racing version is capable of generating 333hp (245kW).



    Motorsport-specific driving aids such as ABS, DSC and traction control provide the required support motorsport newcomers will benefit from. The car also comes with mechanical limited-slip differential, which is also available for the BMW M235i Coupé in the original BMW Parts range. The racing car is also fitted with features such as the FIA-certified safety cell and the modern safety tank. On top of this come components from the BMW M Performance Parts range, such as the rear and front spoilers, diffusor and carbon wing mirrors.

     
    #47
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  8. Gerardo Turano
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    Gerardo Turano DaftPlay
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    It has been requested a lot by the community, and we are very glad to bring you:

    [​IMG]


    Now available ➤http://bit.ly/RaceRoom_Imola



    [​IMG]

    Imola, also known as the "Autodromo Internazionale Enzo e Dino Ferrari" is a 4.9 km long road circuit located near Bologna, Italy.

    [​IMG]

    The FIA Grade 1 licensed circuit has been hosting races for over 50 years, including Formula One events held under the name of "San Marino Grand Prix".

    [​IMG]

    The track underwent several layout changes over its history to conform to modern safety standards.

    [​IMG]

    But famous corners such as the "Tamburello", "Tosa" hairpin, "Acque Minerali" and "Rivazza" still provide a thrilling experience on this all-time classic track.

    [​IMG]


    [​IMG] [​IMG]

    [​IMG] [​IMG]
     
    #48
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  9. Gerardo Turano
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    Gerardo Turano DaftPlay
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    12-09-2017

    Game:

    • Reduced Join Lags in multiplayer
    • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
    • Results files generated by the dedicated server now include car class information and results per class.
    • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
    • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
    • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
    • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
    • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
    • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
    • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
    • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
    • Custom Championship default naming now includes the car class name instead of just the date and time.
    • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
    • Added variables for tire compounds in shared memory.
    • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
    • Added a default profile for Fanatec 2.5 wheelbase.
    • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
    • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
    • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
    • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
    • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
    • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
    • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
    • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
    • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
    • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
    • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
    • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
    • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
    • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

    Sound, Physics & AI:
    • Audi R18 : Fixed the default driving camera that was too high
    • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
    • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
    • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
    • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.
    • Chang International : updated cut detection rules
    • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
    • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
    • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

    Art:
    • BMW 134 Judd - New driver animation
    • BMW M6 GT3 : improved the yellow headlights visuals
    • Chevrolet Daytona Prototype : New driver animation
    • DMD P20 : New driver animation
    • Mistral M530 : New driver animation
    • Mistral M531 : New driver animation
    • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.
     
    #49
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  10. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    28-09-2017
    Prepared files for upcoming events and content release.

    Game:
    • Fixed a game crash that could sometimes occur simultaneously for several players at the end of multiplayer races.
    Art:
    • Aquila - New driver animation
    • Canhard R51 - New driver animation
    • Cougar C14-1 - New driver animation
    • Saleen S7R - New driver animation
    • Color balancing work on the global light settings. More adjustments will be done to further improve in later patches.
    • Imola - Additional tweaks and fixes, minor elevation adjustment when coming up to Variante Alta.
     
    #50
  11. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    As you may have seen in the teaser published yesterday, a new track is coming to RaceRoom.

    We are glad to announce that we are going to expand our Asian track list with another FIA Grade 1 circuit:

    Now available ➤http://bit.ly/RR_Sepang

    Join the Petronas RaceRoom eMotorsports Challenge ➤http://bit.ly/Petronas_eMotorsports


    The 5.54 km long circuit located near Kuala Lumpur in Malaysia was opened in 1999, and since then has been host to many racing series such as the F1 & Moto GP as well as the Super GT, Asian Le Mans Series, Blancpain GT Series Asia and TCR International.

    [​IMG]

    Thanks to our close relationship with Herman Tilke, stemming from our past collaboration to bring you the first ever virtual representation of Chang International Circuit, we were able to build the track based on data from the track architect to ensure best possible accuracy of the layout and surroundings.

    [​IMG]

    The track consists of long straights followed by tight and slow corners providing good overtaking opportunities as well as incredibly fast corner combinations and some very technical turns that will challenge your driving techniques.

    [​IMG]

    You will be able to race the track in 3 different layouts: GP, North & South

    [​IMG]

    The track was specifically built for a Petronas Event in Malaysia.

    [​IMG]

    The Petronas RaceRoom eMotorSports Challenge is a competition run by RaceRoom Malaysia where drivers have a chance to win tickets for the Malysian GP.

    [​IMG]
    [​IMG]

    The Top 20 will battle it out in a Multiplayer Race on September 29th.

    [​IMG]
     
    #51
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  12. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    Highlights of this update:
    • Audi R8 LMS is now available
    • Callaway Corvette C7 GT3-R is now available
    • Mercedes AMG GT3 is now available
    • First pass at true Triple Screen support
    • 64b executable





    Game:

    • 64bits executable to allow the game to use more memory
    • First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK[forum.sector3studios.com] )
    • Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
    • Added a bindable key to reset FFB while driving.
    • Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
    • Video settings: Car Reflection Quality on High now draws reflections at full framerate.
    • Added support for Thrustmaster TS-XW Racer wheel
    • Updated Fanatec SDK to v3.2
    • Xbox One controller - changed default keybindings to match the Xbox 360 pads
    • Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
    • Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
    • Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
    • Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
    • Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
    • Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
    • Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
    • Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
    • Fixed an issue where the game could start stuttering when playing long replay files.
    • Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
    • Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
    • Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
    • Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
    • Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
    • Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
    • Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
    • Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
    • Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
    • Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
    • Fixed a label on the HUD during warmup session that was wrongly stating “Position”
    • Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
    • Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
    • Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
    • Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
    • Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
    • Fixed an issue where a white flag warning would show during rolling start procedures
    • Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.

    Sound, Physics & AI:
    • AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
    • AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
    • AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
    • AI - Modified the DRS activation logic to allow DRS on all tracks
    • AI - Increased pace of AI in qualifying sessions
    • AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
    • AI - No longer ignoring other cars at the end of race sessions
    • AI - More respect for track limits during rolling start procedures
    • AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
    • Grip level in Practice sessions has been increased.
    • All cars now have reworked gearshift volumes and reverb effects.
    • Fixed a case where gearshift sounds were missing when driving with AI’s.
    • GTR3 Car class - Updated physics and tire model
    • Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
    • Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
    • P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
    • H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
    • Hockenheim - Tweaks to cut track detection
    • Indianapolis - Tweaks to cut track detection
    • Laguna Seca - Tweaks to cut track detection
    • Lausitzring - Tweaks to cut track detection
    • Portimao - Tweaks to cut track detection and some AI speed tweaks.
    • Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
    • RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
    • Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
    • Sonoma Sprint - Fixed a cut track warning in the final turn

    Art:
    • All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
    • All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
    • Bentley Continental GT3 - Moved the data display up in the cockpit
    • BMW M235i Racing - Car no longer produces visual backfires
    • BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
    • Formula RaceRoom U.S. - Reduced reflectiveness of the rims
    • KTM X-Bow RR - Car no longer produces visual backfires
    • Spa-Francorchamps - Some optimizations to improve performance on this track.
     
    #52
  13. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    20-12-2017

    Prepared the game for the sooner than soon release of 3 Porsche beauties.

    With this also comes the following list of changes:


    Game:
    • Added a default profile for Fanatec CSL Elite PS4
    • Added a new selector for the strength of the collision effects in the FFB options menu
    • VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
    • VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
    • Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
    • AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
    • AI - further improvements of AI side-by-side logic
    • AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
    • Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
    • Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
    • Fixed a wrong Bosch label on the Callaway C7R virtual display.
    • Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
    • Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
    • Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
    • Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.
    Sound, Physics & AI:
    • BMW M6 GT3 - Made 5th gear a bit longer
    • BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
    • RUF RT12 GTR3 - Fuel use adjustments
    • Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
    • Lakeview Hillclimb - Helicams (drone style) added
    • Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
    • RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)
    Art:
    • Brands Hatch - Fixed a hole in the ground in turn 2.
    • BMW M6 GT3 - Various matte finish tweaks
    • McLaren 650s GT3 - Various matte finish tweaks
     
    #53
  14. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    A long time in the works, we are proud to finally welcome Porsche to RaceRoom.

    http://game.raceroom.com/store/cars/all/porsche



    This highly anticipated Release includes the three Porsche Customer Racing flagships:

    ➤911 GT3 R (2017)
    ➤911 GT3 Cup (2017)
    ➤Cayman GT4 Clubsport


    Each of the cars has been produced with extreme attention to detail in collaboration with Teams, drivers and Porsche themselves to provide the most authentic digital recreation possible, including highly detailed models, real car data and the unique flat-six engine note.

    Experience Porsche Motorsport now in RaceRoom.

    #WelcomeHome

    ________________________________________________________
    Porsche 911 GT3 R

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    The Porsche 911 GT3 R is the current ultimate track-focused 911.
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    It is lighter, faster and more economical to operate than its predecessors.
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    The 1220 kg light-weight design and the 500 hp naturally aspirated 4.0-liter six-cylinder boxer engine keep it quick and light on its feet.
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    The 911 GT3 R has proven to be a successful competitor in GT3 Racing.
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    The Livery pack will contain a total of 20 liveries!

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    This completes the list of the first three Porsche race cars included in the PORSCHE DLC#1 coming very soon!
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    Make sure to watch the RaceDepartment Stream tonight for a proper look at all the Porsches and an Interview with Sector3 Studios physics developer @@Alex Hodgkinson. https://www.twitch.tv/racedepartment

    [​IMG]

    More screenshots on flickr.com/raceroom
    [​IMG]

    -----------------------------------------------------------------------------------

    Porsche 911 GT3 Cup (2017)

    The latest incarnation of the Porsche 911 GT3 Cup is based on the seventh generation of this sports car icon, and it lives up to its calling: uncompromising performance on the race track.

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    The four-liter six-cylinder boxer unit delivers up to 485 hp.

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    The drive force is transmitted to the rear axle by six-speed sequential dog-type transmission.

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    The fate of the 911 GT3 Cup is played out in the Porsche one-make championships, where the only thing that counts is the performance of the individual driver.

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    While carrying "GT3" in its name, the car has quite different driving characteristics compared to its bigger brother, the GT3 R.

    [​IMG]

    The lack of ABS & Traction control makes it quite a challenge to drive and will put your skills on track to a test.

    [​IMG]

    A special feature of this car are the purple LED lights on the data display, that will warn you about traction loss & locking brakes.

    [​IMG]

    More images here
    We will reveal the other two Porsche race cars coming to RaceRoom in 2017 in the coming days. Stay tuned!

    ------------------------------------------------------------------------



    Cayman GT4 Clubsport

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    The Porsche Cayman GT4 Clubsport was specifically developed for the demands of the track in series like the VLN Endurance Championship on the Nürburgring.

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    It features a 3.8-litre mid-mounted flat-six engine, producing 385 hp and 420 Nm maximum torque.

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    The car adopted the 911 GT3 Cup front suspension and has an ABS system to help drivers brake as late as possible.

    [​IMG]

    It is not only a real pleasure to drive, but is promising very close racing and intense action on the track.

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    While not included on release day, we do have a series of liveries lined up for the car that will become available at a later date.

    [​IMG]

    The Porsche Cayman GT4 Clubsport will be released very soon!

    [​IMG]
     
    #54
  15. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    10-01-2018
    Hotfix mostly focused on adressing multiplayer stability.

    Game:

    • VR - Fixed shadows that wouldn’t render near the player
    • Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
    • Fixed a crash that could sometimes occur on the dedicated server
    • Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.
    Art:
    • Audi R8 LMS - Minor tweaks to some Audi Sport liveries
     
    #55
    Guglielmo V. likes this.
  16. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    31-01-2018

    Game:
    • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
    • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
    • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
    • AI - Further improved spatial awareness
    • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
    • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
    • AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
    • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
    • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
    • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
    • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
    • Further improved performance when changing values on the car setup screen.
    Sound, Physics & AI:
    • Porsche 911 GT3 R - External sounds improvements
    • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
    • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
    • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
    • Audi TT cup - AI has been slowed down
    • Ford GT1 - Gearbox is now properly marked as sequential
    • Saleen S7R - Gearbox is now properly marked as sequential
    • Formula RaceRoom 2 - Now has a maximum steerlock
    • Zandvoort - AI strength adjusted
    Art:
    • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
    • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
     
    #56
  17. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    After our last track releases being heavily focused on the European and Asian racing scene, it is now time to bring something to our fans of American motorsports.

    Road America is now available ➤http://bit.ly/RR_Road_America



    And it's another one high up on the community wishlist!

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    Road America is a permanent road course located near Elkhart Lake in Wisconsin, USA.

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    The 6.515 km long track has hosted races since the 1950s and has maintained its original layout since then.

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    It features many elevation changes and long stretches of road where speeds above 300 km/h can be reached.

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    The track is a regular part of the calendar in many different racing series such as the NASCAR Xfinity Series, WeatherTech SportsCar Championship, SCCA Pirelli World Challenge, ASRA, AMA Superbike series, IndyCar Series, and SCCA Pro Racing's Trans-Am Series.

    [​IMG]

    Road America will become available with the next game update!
     
    #57
  18. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    i dettagli del BOP (Balance Of Perfarmance) delle gt3 nell'ultimo aggiornamento
    • Audi R8 LMS - Add power
    • Audi R8 LMS Ultra - Add power
    • Bentley Continental - Small downforce addition front
    • BMW M6 - Improved low end power
    • BMW Z4 - Add power
    • Chevrolet Camaro - Reduce weight
    • Corvette C6 Z06.R - Increase drag, small reduce downforce, reduce power
    • Corvette C7 GT3-R - reduce power
    • Ford GT - Reduced understeer (aero)
    • McLaren 650S - Add power
    • McLaren MP4-12C - Add power
    • Mercedes SLS - Reduce power
    • Nissan GTR - Reduce power
    • P4-5 - Add power
    • Porsche GT3R - Reduce power
    • RUF RT12R - Reduced power
    • Also tweaked the Mercedes AMG gear ratios
     
    #58
    Federico Carradore likes this.

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