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Patch e Rilascio Contenuti

Discussion in 'Discussioni Generali' started by Andrea Sogni, Jan 25, 2017.

  1. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    non sono un formularo ma questa...
    [​IMG]
     
    #41
    Federico Carradore likes this.
  2. Federico Carradore
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    Federico Carradore carrafede
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    E vai di palette! :D
     
    #42
  3. Gerardo Turano
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    Gerardo Turano DaftPlay
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    Appena provata... in curva praticamente ha un grip allucinante... in piena piega, dove qualsiasi auto perderebbe aderenza in sovra o sottosterzo sta sui binari... ti si chiude lo sterzo tanto dall aderenza :D
     
    #43
  4. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    29-06-2017


    Game:

    • Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
    • Fixed various issues with Data Displays
    • Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
    • Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
    • Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
    • Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
    • Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
    • Fixed an issue where dedicated server could sometimes remain stuck in race session
    • Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

    VR:

    • Brought back the possibility to set the resolution using a startup argument.
    • Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.


    Sounds, Cameras, Physics & AI:

    • Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
    • Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
    • Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)

    Art:

    • Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
    • Paul Ricard : fixed some floating elements after the camber changes in last patch.
    • Zandvoort : Updated S/F gate visuals to current logo of the track.




    Portal & Backend:

    • Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.
     
    #44
    Guglielmo V. likes this.
  5. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    We are very excited to bring you another classic Scandinavian Track.


    [​IMG]


    Ring Knutstorp is now available ➤ http://game.raceroom.com/store/tracks/all/knutstorp-ring



    Ring Knutstorp in Sweden is an absolute fan favorite.

    [​IMG]

    Some say it resembles a miniature Nordschleife.

    [​IMG]

    It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.

    [​IMG]

    Keep the speed down and it is a fun rollercoaster ride, but as you gain speed it becomes a serious challenge.

    [​IMG]

    There is no time to relax, no place to catch your breath and no forgiving run-off areas.

    [​IMG]

    You are truly all-in when pushing the limits at this relatively unknown gem of a track.

    [​IMG]

    Coming soon!
     
    #45
    Guglielmo V. likes this.
  6. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    02-08-2017

    New content:

    • BMW M235i Racing

    Game:

    • Lowered default minimum force setting for Thrustmaster wheels.
    • Fixed Slow Down penalty calculations on turbocharged cars
    • Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
    • DRS no longer deactivates from lateral G’s
    • Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
    • Change so the pitlane speed information overlay always shows when inside the pitlane.
    • Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
    • Fixed some data displays showing a ticker counting up to 0 at race starts.
    • Fixed an invalid lap overlay that was sometimes showing without any text.
    • Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
    • Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
    • Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
    • Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
    • Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
    • Game now aborts start-up if no display adapter resolution was found.

    Multiplayer:

    • Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
    • Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
    • Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
    • Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


    Sounds, Cameras, Physics & AI:

    • All cars: new external gearshifts added.
    • All cars: Adjusted suspension sounds.
    • All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
    • Audi TT cup : Increased AI respect for other cars space
    • Mercedes 190 DTM 1992 : New sounds
    • Opel Omega DTM 1992 : New sounds
    • Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
    • Nordschleife : Tweaked AI speed in Carousel.
    • Spa-Francorchamps : added some fly by cameras

    Portal & Backend:

    • Added Team information on player profile and leaderboards.
    • Free content is now visible again in store.

    Art:
    • Lada Vesta 2017: Fixed an interior window texture
    • Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
    • Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
     
    #46
    Guglielmo V. likes this.
  7. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    We are glad to announce that we extended our partnership with BMW Motorsport and through that we are able to bring you the:
    [​IMG]

    BMW M235i Racing


    The BMW 235i Racing is now available ➤http://bit.ly/RR_BMWM235i_Racing




    With the impressive performance figures, the BMW M235i Racing - a production-based coupé - meets all the basic requirements of a successful entry-level racing car.

    [​IMG]

    The car is used in series and events such as the VLN Endurance Championship and the Nürburgring 24 Hours on the Nürburgring-Nordschleife. The BMW M235i Racing is also successful on international stages for BMW Sports Trophy drivers.

    [​IMG]

    The motorsport genes are also easily recognisable in the production version of the BMW M235i Coupé, courtesy of the aerodynamically optimised body design. It is propelled by the most powerful petrol engine developed so far for a BMW M Performance Automobile: a six-cylinder in-line engine with M Performance TwinPower Turbo technology. With a capacity of 2,979ccm, the racing version is capable of generating 333hp (245kW).



    Motorsport-specific driving aids such as ABS, DSC and traction control provide the required support motorsport newcomers will benefit from. The car also comes with mechanical limited-slip differential, which is also available for the BMW M235i Coupé in the original BMW Parts range. The racing car is also fitted with features such as the FIA-certified safety cell and the modern safety tank. On top of this come components from the BMW M Performance Parts range, such as the rear and front spoilers, diffusor and carbon wing mirrors.

     
    #47
    Guglielmo V. likes this.
  8. Gerardo Turano
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    Gerardo Turano DaftPlay
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    It has been requested a lot by the community, and we are very glad to bring you:

    [​IMG]


    Now available ➤http://bit.ly/RaceRoom_Imola



    [​IMG]

    Imola, also known as the "Autodromo Internazionale Enzo e Dino Ferrari" is a 4.9 km long road circuit located near Bologna, Italy.

    [​IMG]

    The FIA Grade 1 licensed circuit has been hosting races for over 50 years, including Formula One events held under the name of "San Marino Grand Prix".

    [​IMG]

    The track underwent several layout changes over its history to conform to modern safety standards.

    [​IMG]

    But famous corners such as the "Tamburello", "Tosa" hairpin, "Acque Minerali" and "Rivazza" still provide a thrilling experience on this all-time classic track.

    [​IMG]


    [​IMG] [​IMG]

    [​IMG] [​IMG]
     
    #48
    Andrea Sogni likes this.
  9. Gerardo Turano
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    Gerardo Turano DaftPlay
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    12-09-2017

    Game:

    • Reduced Join Lags in multiplayer
    • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
    • Results files generated by the dedicated server now include car class information and results per class.
    • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
    • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
    • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
    • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
    • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
    • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
    • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
    • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
    • Custom Championship default naming now includes the car class name instead of just the date and time.
    • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
    • Added variables for tire compounds in shared memory.
    • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
    • Added a default profile for Fanatec 2.5 wheelbase.
    • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
    • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
    • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
    • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
    • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
    • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
    • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
    • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
    • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
    • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
    • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
    • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
    • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
    • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

    Sound, Physics & AI:
    • Audi R18 : Fixed the default driving camera that was too high
    • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
    • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
    • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
    • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.
    • Chang International : updated cut detection rules
    • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
    • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
    • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

    Art:
    • BMW 134 Judd - New driver animation
    • BMW M6 GT3 : improved the yellow headlights visuals
    • Chevrolet Daytona Prototype : New driver animation
    • DMD P20 : New driver animation
    • Mistral M530 : New driver animation
    • Mistral M531 : New driver animation
    • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.
     
    #49
    Andrea Sogni likes this.
  10. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    28-09-2017
    Prepared files for upcoming events and content release.

    Game:
    • Fixed a game crash that could sometimes occur simultaneously for several players at the end of multiplayer races.
    Art:
    • Aquila - New driver animation
    • Canhard R51 - New driver animation
    • Cougar C14-1 - New driver animation
    • Saleen S7R - New driver animation
    • Color balancing work on the global light settings. More adjustments will be done to further improve in later patches.
    • Imola - Additional tweaks and fixes, minor elevation adjustment when coming up to Variante Alta.
     
    #50
  11. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    As you may have seen in the teaser published yesterday, a new track is coming to RaceRoom.

    We are glad to announce that we are going to expand our Asian track list with another FIA Grade 1 circuit:

    Now available ➤http://bit.ly/RR_Sepang

    Join the Petronas RaceRoom eMotorsports Challenge ➤http://bit.ly/Petronas_eMotorsports


    The 5.54 km long circuit located near Kuala Lumpur in Malaysia was opened in 1999, and since then has been host to many racing series such as the F1 & Moto GP as well as the Super GT, Asian Le Mans Series, Blancpain GT Series Asia and TCR International.

    [​IMG]

    Thanks to our close relationship with Herman Tilke, stemming from our past collaboration to bring you the first ever virtual representation of Chang International Circuit, we were able to build the track based on data from the track architect to ensure best possible accuracy of the layout and surroundings.

    [​IMG]

    The track consists of long straights followed by tight and slow corners providing good overtaking opportunities as well as incredibly fast corner combinations and some very technical turns that will challenge your driving techniques.

    [​IMG]

    You will be able to race the track in 3 different layouts: GP, North & South

    [​IMG]

    The track was specifically built for a Petronas Event in Malaysia.

    [​IMG]

    The Petronas RaceRoom eMotorSports Challenge is a competition run by RaceRoom Malaysia where drivers have a chance to win tickets for the Malysian GP.

    [​IMG]
    [​IMG]

    The Top 20 will battle it out in a Multiplayer Race on September 29th.

    [​IMG]
     
    #51

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